About Me

I am a 4th-year student studying computer science at the University of Victoria that will be graduating in the Spring of 2020. I have worked for multiple companies as a co-op student and I have many personal projects that are highlighted on my Github as well as this website.


My Projects

The following are my favorite pieces of work that I am most proud of. Each project contains a link to it's corresponding Github repository.


A web application that collects, processes, and analyzes competitive analytics for the popular video game League of Legends.

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Random Terrain Generation in Unity

Generates a Random Plane using Perlin Noise and places various buildings and trees on the terrain using collision detection.

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Log File System

A custom Log File system built in C using a simulated disk. Due to the abstract nature of this project, there are minimal visuals. Click "Learn more" to get a more technical description.

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Trials of the Valar

TotV is a windows application that was built using Python's Kivy Framework. It uses a Naive Bayes Multinomial text classification algorithm to determine the degree of evil that a given sentence or paragraph contains.

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Old School Dungeons and Dragons Initiative Tracker

An android studio application built for tracking player character and monster initiatives in Advanced Dungeons and Dragons 1st and 2nd edition. Includes reaction adjustments and conditional modifiers.

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